Kat
I'm talkin' to YOU.
....Male amel not het stripe... aaSS --> aS and aS
The male is a normal HET amel, not het stripe.. Ergo he's AaSS -> aS AS.
-Kat
....Male amel not het stripe... aaSS --> aS and aS
Hurley said:
Butter isn't a simple recessive trait, it's a combo
of amel and caramel...so in your program butter
should be aaff.
Also, stripe and motley seem to act as alleles,
so they'd be something along the lines of
D = normal, d = motley, d' = stripe....or whatever.
Superscript an m and an s, etc.
Serpwidgets said:
With me so far? If not, go back until you have it. If necessary, get out a real deck of cards.![]()
[b]0, 1, 2, 3 (Decimal)
00, 01, 10, 11 (Binary)
39, 3[color=red]9[/color], [color=red]3[/color]9, [color=red]39[/color] (Genes/Cards)[/b]
[i]39 39[/i]
00 = 00 00 (Normal)
01 = 00 01 (Normal het Anery)
02 = 00 10 (Normal het Amel)
03 = 00 11 (Normal Double het)
04 = 01 00 (Normal het Anery)
05 = 01 01 (Anery)
06 = 01 10 (Normal Double het)
07 = 01 11 (Anery het Amel)
08 = 10 00 (Normal het Amel)
09 = 10 01 (Normal double het)
10 = 10 10 (Amel)
11 = 10 11 (Amel het Anery)
12 = 11 00 (Normal double het)
13 = 11 01 (Anery het Amel)
14 = 11 10 (Amel het Anery)
15 = 11 11 (Snow)
Serpwidgets said:
My other suggestion (and making a lot more work for you) would be to use an "ini" type text file to identify the traits for the program, this way it could be customized if someone wants to add other traits, or use it for another species. :bomb:
Well, it turns out that simple multiplication gets you there:there are only three possible genotypes for a given trait called A:
AA
Aa
aa
AA X AA = 0 * 0 = 0 Normal X Normal
AA X Aa = 0 * 1/2 = 0 Normal X Het (50% het)
AA X aa = 0 * 1 = 0 Normal X Morph (100% het)
Aa X Aa = 1/2 * 1/2 = 1/4 Het X Het (66% het)
Aa X aa = 1/2 * 1 = 1/2 Het X Morph (100% het)
aa X aa = 1 * 1 = 1 Morph X Morph
amel * anery * motley =
1/4 * 1/4 * 1/4 = 1/64.
amel * anery * motley =
1/2 * 1/2 * 1/4 = 1/16.
Serpwidgets said:Code:[color=blue]AaSs[/color] x [color=red]AaSs[/color] (both normals double het amel stripe) [b][color=blue] A S A s a S a s[/color][/b] [b][color=red]AS[/color][/b] [color=red]A[/color][color=blue]A[/color][color=red]S[/color][color=blue]S[/color] [color=red]A[/color][color=blue]A[/color][color=red]S[/color][color=blue]s[/color] [color=red]A[/color][color=blue]a[/color][color=red]S[/color][color=blue]S[/color] [color=red]A[/color][color=blue]a[/color][color=red]S[/color][color=blue]s[/color] [b][color=red]As[/color][/b] [color=red]A[/color][color=blue]A[/color][color=red]s[/color][color=blue]S[/color] [color=red]A[/color][color=blue]A[/color][color=red]s[/color][color=blue]s[/color] [color=red]A[/color][color=blue]a[/color][color=red]s[/color][color=blue]S[/color] [color=red]A[/color][color=blue]a[/color][color=red]s[/color][color=blue]s[/color] [b][color=red]aS[/color][/b] [color=red]a[/color][color=blue]A[/color][color=red]S[/color][color=blue]S[/color] [color=red]a[/color][color=blue]A[/color][color=red]S[/color][color=blue]s[/color] [color=red]a[/color][color=blue]a[/color][color=red]S[/color][color=blue]S[/color] [color=red]a[/color][color=blue]a[/color][color=red]S[/color][color=blue]s[/color] [b][color=red]as[/color][/b] [color=red]a[/color][color=blue]A[/color][color=red]s[/color][color=blue]S[/color] [color=red]a[/color][color=blue]A[/color][color=red]s[/color][color=blue]s[/color] [color=red]a[/color][color=blue]a[/color][color=red]s[/color][color=blue]S[/color] [color=red]a[/color][color=blue]a[/color][color=red]s[/color][color=blue]s[/color]
3 1 3 9
--- X --- X --- = ---
4 1 4 16
Menhir said:I'm really not shure if the squares are the best thing to let a program work with